My proposal is to try to maintain the price and revive prices of current items being sold by players in their shops. The concern is that players are competing to achieve the lowest bargain of certain prices to obtain more customers and as great as that sound, it hurts the economy. How? Eventually, iron would be selling at 10cents each, spawners will be 100-400$, grass will be 30 cents each, etc. Before the reset, i can understand why the prices were so cheap due to the exploit, but would have like to seen the economy revive after reset which it hasn't but has progressively gotten worse. For example, i would like to see spawners be worth around 1k again. Also emerald to be worth alot more than the current prices being sold. Feel free to discuss
It's the players choice to make the prices in his/her shop cheap or expensive. Selling cheap items, if you have alot of that item, is good because it brings more customers and actually people spend more money on It. For example: I go to a shop that sells grass for 2$ per piece and I'm like: "Where can I get cheaper grass?" Then a guy says he sell for 0.50$ per piece. I go there and buy all he has, realizing I wasted more than 100$ worth of grass. I'm satisfied because I got more for less. And I'm like: " Dang, I'm going to coma back here again!". See my point?
I sell mob-spawners for $400-$500. Because more and more people are probably buying the Mobs Galore kit, therefore people will receive more spawners throughout each week.
As previously said, you can not force the economy to be a certain price. The reason prices at /warp outlet are so high is because staff doesn't want to affect the economy.
I understand that players have the choice to make whatever price the deem happy, however I personally prefer and encourage players to keep rare items rare and to do that, i would keep for example mob spawners at a pricey cost. If i were to put it at a low cost, the item would be disperse out to everyone thus the rarity of it decreases causing a decrease in price. not saying that players don't have the freedom to do whatever they want but appreciating the strong economy we use to have would be great. I get that more players are purchasing the "mob galore package" but at the same time, there's a turnover rate of new players coming in as well. It use to be achievement to buy mob spawners and get emeralds. So my original point in summary was that i can see a price drop everyday where i can see items reaching a super low price, a price where currency is nothing but a peanut.
The reason the economy is so bad is because of challenges... I agree, however, the economy is WAYYY too low, but there's nothing we can do to affect that.
A group of players were able to open any chests and take items. This was reported when they found out so that's why Skyblock reset.
I prefer the economy where it is at the moment. It's better than it used to be when chainmail armour was the all expencive god item and a single fire item sold for $100. I don't mean to be rude, why would anyone want prices to rise? Is it simply because you want to make money and be rich? You too would have to pay more for anything you need. Voteing and crate keys become worthless compared to the prices going on. Out of curiosity, have you ever been to /warp lava? It leads to a cloud in the spawn that has an admin shop selling a single lava bucket for $75. That is a price that has never really changed since the start of the server. Although, I assume the price of lava will rise since the obsidian generator bug was patched in Minecraft 1.8 making it a very limited resource. The same goes for /warp grass, $20 for a grass block. If you wanted to make a flat layer of grass across your island, assuming the dimensions of your island are 100mx100m, it would take $200,000 to fill one layer. Last reset, only 3 or 4 people had that amount. One last thing, you (not referring to you specifically) cannot control the economy. For example, bread is a great example. You go to the store and see many different types of bread but all similar product and some are more expencive than others. Although, they are all fighting to keep their prices low so people will buy them while still trying to make a profit. Although, if we take this into Minetime, timeless ranked player have a huge advantage. If you didn't know, they receive every rank's kit daily. They can make their own prices and since they didn't buy them form another's shop, there is really no competition. What I'm trying to say is prices will always be dropping, people want stuff for cheap and otherwise won't pay.
No one is trying to control any economy (no where in this thread is anyone trying to control anything :S). Just putting it out there to encourage players to maintain prices or increase it. Also when i state increase in prices, i don't mean to increase in comparison with the server cost of certain items. Not asking anyone to raise the cost of iron by ten fold. You can still make money with average decent prices. Wouldn't you like to be challenged a little bit to buy something rare? I myself am CEO rank and even though i get my free kits, i still would prefer a challenge in obtaining items. Supply and demand works with both high and low class individuals. With the current state, it makes the currency almost a meaningless feature as you might as well consider everything nearly free. If prices were high, people would have to earn more to buy. Its not about being rich or poor as the supply and demand would balance each other out. Which i would like to "encourage" users to think about the costs of certain items and not go so low (This isn't a form of forcing economy. Just constructive criticism with my views on what a nice economy would be like in my perspective.)
Which is why the server resets every year to prevent such things from happening. You shouldn't really go into such detail such as supply and demand, just really enjoy and play the game for what it is.
The only reason the server has ever reset is due to exploited bugs. The most recent reset was planned to replace the skyblock plugin with something less glitchy. Last reset, March 31st well to be honest I don't want to talk about it.
Even if there wasn't an economy glitch I think the staff felt that it was time for it to reset, every year or so. Maybe due to the bug they did it earlier then the planned date.
The price of emeralds grass diamonds and more is dropping because you get them raining on you when you get to skylord challanges I think in the challenges you shouldn't get items just money